If you have trouble loading the mod in the 32-bit version of the game, make sure you aren't running any other mods. What is effective against what? If you're not OK with that, this isn't the mod for you.Ģ. You need to think your way through this a little bit. Spamming a bunch of level 1 tanks will not result in winning (usually). The mod requires you to understand the ranges and armor of all the units and counter them with the right equivalents or opposing combinations. This mod is not designed for small maps (less than 300 by 300). All ranges are dramatically increased over stock. Two items to please read before playing this mod:ġ. Thanks again for all the kind words and support, I hope you find this update enjoyable! Again, please let me know your thoughts in the comments or feel free to contact me on the RW discord. This pack is around 60-70% done, my task at the moment there is I have to test every map to make sure I don't get any tileset errors, and I need to finish two final missions for the missions pack. Moving forward, I will continue to try to catch and fix errors, however my main objective is to release a large maps and missions pack with about 50 modified (or completely scratch made) maps that can be partnered with this mod. This is a big update and I've bound to have missed something, so please let me know in the comments or on the Rusted Warfare discord (my user is escapetomars) if you see any issues / errors that need to be addressed. ![]() However, in future updates, I will integrate them in properly (such as the modular spider, drone carrier, etc) so you can also play with them. A few new units were added in 1.14, and for this mod I mostly ignored them for now. I added a few new units, and removed a few that seemed out of place or useless. Most smaller maps will become much more playable, as long range spacecraft will no longer be build-able on them, while I'll add larger maps (up to 3000x3000) that include space areas so players can space battle out to their heart's content. This should allow for different kinds of strategies in the future. I added a "flagging" unit, called a hyperspace communicator, that will in future updates allow me to designate maps where large spacecraft are supported, and maps where they are not. It's not a massive change, but will help moderately on those 300x300 to 500x500 maps that used to technically work, but were (in my opinion) ruined a bit by the fact too many spacecraft could hit the whole map without even moving. I decreased the maximum range of the large spacecraft by about 25%, just to make them more usable on slightly smaller maps. I made a bunch of other minor modifications to unit behavior, damage and range you can explore in gameplay. Still, you will need to be strategic in your use of the right combination of units to defeat your enemy, of course. I did my best to make every unit useful, so players can enjoy exploring the entire unit tree, without ending up spending a bunch of money on useless units. ![]() I went over every units' stats and tried to fix non-working units / units with errors and problems, and adjust units that were either too weak or too strong for their price. There are also lots of tweaks and changes to the graphics of other units to make them look cooler (or so I hope). It seemed strange they were the same size. I also significantly changed the graphics for the human ships to make them larger than tanks and other group vehicles. ![]() ![]() This process is about 80% done, there are a few more units that will be updated in future updates. I didn't like the appearance of some units with large pixels and some units with small pixels so I tried to bring most units into alignment with the same scale factor. Nearly all graphics were updated to match a consistent scale of 0.6666. In this update, I made changes in a number of areas: First, an apology for anyone with existing saved games, this update makes so many changes those saves will likely be unplayable. There is a companion mod for this called RW:CE Halo and Battletech that adds (as the title suggests) Halo and Battletech units to this mod. Additional large maps and missions coming soon. Includes and modifies units from various collections and sci-fi universes to fit in each team. Fight as humans, aliens, and a biological infestation.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |